Remastering Day of the Tentacle and Grim Fandango
In this 2017 GDC talk, Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke cover the history and process of remastering the classic adventure games Day of the Tentacle and Grim Fandango. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

▶︎
Classic Game Postmortem: Command & Conquer

▶︎
Classic Game Postmortem: Lemmings

▶︎
Learning from Our Mistakes: A Postmortem of Guacamelee!

▶︎
Ludology #26 "Epic Games"

▶︎
Classic Postmortem: The Making Of Myst

▶︎
What Makes a Game Feel Mysterious?

▶︎
Death's Door Developers Explain its Design & Philosophy | Noclip

▶︎
Classic Game Postmortem: Sonic the Hedgehog

▶︎
'FTL: Faster Than Light' Postmortem: Designing Without a Pitch

▶︎
Classic Game Postmortem: Alone in the Dark

▶︎
The Game Developer That Refused to Sell Its Soul

▶︎
How One Programmer Created Gaming's Most Complex Ecosystem

▶︎
Unraveling the Lore of Outer Wilds | Timeline EXPLAINED!

▶︎
How Rockstar fit an entire city into PlayStation 2 memory

▶︎
Classic Game Postmortem - Another World

▶︎
Valve's "Secret Weapon"

▶︎
Classic Studio Postmortem: Lucasfilm Games

▶︎
Level Design Workshop: Solving Puzzle Design

▶︎
Rewarding Exploration in Deus Ex: Mankind Divided

▶︎
