Axel Breun, Teil 1: Vom Autokind zum Autodesigner

Axel Breun grew up in a world where cars were still drawn by hand. His father was an automotive illustrator, working for major advertising agencies and manufacturers – creating technical drawings, brochure illustrations, and so-called phantom drawings, long before computer graphics and photography replaced this work. For Axel Breun, the fascination began very early: Beetles, Karmann Ghias, Citroën DS, 2CVs – and his father's studio with its airbrush, gouache, brushes, and technical eye. It quickly became clear: he didn't just want to draw existing cars, but to design his own. The path to this goal, however, was anything but conventional. School wasn't his thing; the drawings in his math notebook were better than the calculations. After a year in his father's studio, he initially worked as a graphic designer at the Rhein-Neckar-Zeitung newspaper – until he mustered the courage to write for auto motor und sport. Through its sister publication, MOT, he received his first commissions as a new car illustrator: spy photos, Golf 2s, deadlines, all-nighters – and his first contacts in the automotive world. One of the most unusual projects from this early phase was the Steinwinter truck: a futuristic commercial vehicle concept in which the driver sits beneath the container. For Axel Breun, this marked the leap from draftsman to designer – without clay models, without a large design department, directly from drawing to prototype construction. Finally, a bold phone call led him to Patrick Le Quément and to Volkswagen's Advanced Design Studio in Düsseldorf. There, he met an international team, worked on Golf and Seat projects, and experienced firsthand the realities of corporate car design: big ideas, talented modelers – and the recurring phrase: "That's impossible." Finally, a bold phone call led him to Patrick Le Quément and Volkswagen's Advanced Design Studio in Düsseldorf. There, he encountered an international team, worked on Golf and Seat projects, and experienced for the first time the realities of corporate car design: big ideas, skilled modelers – and the recurring phrase: "That won't work." This episode covers: – Automotive illustration before the digital age – Citroën DS, Karmann Ghia, and early influences – The path from graphic designer to new model illustrator – MOT, spy photos, and the VW Golf 2 – The spectacular Steinwinter truck – Patrick Le Quément and the Volkswagen Advanced Design Studio – Golf Cabriolet, Seat One-Box, and the limitations of a conservative corporation – The difference between drawing, illustrating, and designing Become a channel member now and see exclusive videos:    / @alte-schule   *** All links related to "Old School": [https://www.alteschule.tv/linkinbio](https://www.alteschule.tv/linkinbio) *** Subscribe to this channel: http://www.youtube.com/subscription_c... *** #oldschool #carpodcast #axelbreun #cardesigner #renault Become a channel member now and see exclusive videos:    / @alte-schule   *** All links related to "Alte Schule": [https://www.alteschule.tv/linkinbio](https://www.alteschule.tv/linkinbio) *** Subscribe to this channel: http://www.youtube.com/subscription_c... *** #alteschule #carpodcast