Math for Game Programmers: Interaction With 3D Geometry

In this 2013 GDC talk, Intel's Stan Melax shares some useful tools for programmers to help render avatars that can interact with 3D Geometry in games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter   / official_gdc   Check out our Facebook page for GDC exclusives   / gamedevelopersconference   Visit our site: http://ubm.io/2ctNvqZ