MANOS La EVOLUCIÓN Gráfica Más RARA de los videojuegos - KVN
KVN here, today we're going to explore one of the strangest evolutions in video game history: HANDS. From the white blocks of Mario 64, through the low-poly hands of the PS1 and PS2, to modern games like Stellar Blade, Resident Evil, GTA V, and The Last of Us, we'll see how one of the most overlooked parts of the characters ended up becoming an obsession for the industry. Why were hands so strange in old video games? How did we go from fingers made with just a few polygons to models that look like real human scans? Today we analyze the graphical evolution of hands in video games, their 3D modeling, the technical limitations of each generation, and the details that made today's realism possible. Enjoy! :3 Contact: [email protected] Become a channel member! :3 / @kvn64 Follow me on my social media: Instagram: / kvn9.8 Twitter: https://twitter.com/KVN64IST?s=09 TikTok: / kvn64ist The 3D model of LUM at the end was thanks to the talented: JF-Lainter (https://x.com/linter4) #VideoGames #Gaming #Mario64 #StellarBlade #ResidentEvil #PS1 #PS2 #PS3 #Nintendo64 #3DModeling #Graphics #VideoGameHistory #KVN

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