Advanced Level Design Techniques In 2D Platformers - Devlog 8

Let's try some advanced level design techniques as we take the level we designed in the last video and tweak and polish it, until it's JUST RIGHT. It's another episode in Practical Game Design, on the reIterate() Devlog! MUSIC ATTRIBUTIONS: Ultralounge & Werq by Kevin MacLeod Link: https://incompetech.filmmusic.io/song... https://incompetech.filmmusic.io/song... License: http://creativecommons.org/licenses/b...