Let's Code MS DOS 0x11: The Mysterious VGA Mode X
So far we programmed the VGA card using mode 13h, which gave us 256 colors at 320x200 pixels. That mode is easy to program, but has very little features. No scrolling, no page flipping. Animating things is pretty hard or flickery at times using this mode. Most games that used the VGA card used a different, undocumented mode: it was called Mode X. Support me on Patreon: / root42 Support me on Ko-Fi: https://ko-fi.com/root42 Source code: https://github.com/root42/letscode-br... Long Stroll von Kevin MacLeod ist unter der Lizenz "Creative Commons Attribution" (https://creativecommons.org/licenses/...) lizenziert. Quelle: http://incompetech.com/music/royalty-... Künstler: http://incompetech.com/

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Let's Code MS DOS Episode 0x12: VGA Mode X Panning & Scrolling

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Let's Code MS DOS 0x38: Huge Pointers in Turbo C

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Retro MS-DOS Coding - Recreating the Iconic Award BIOS Screen

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Let's Code MS DOS 0x35: Sprites & Scaling

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This Might Be The Ultimate Homebrew Computer!

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VGA Mode X and how it helps games

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Let's Code MS DOS 0x34: VGA Blending

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Commodore 1541 Disk Drive Differences

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Let's Code MS DOS: 0x37 Rainbow Surf Analysis

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CHOSEN ONE!! YOUR IDENTITY REVEAL JUST SHOOK THE INTERNET... AND THEIR MINDS

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Let's Code MS DOS 0x29: Extended Memory XMS

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URGENT UPDATE - Iran War Expert: A Mass Casualty Attack Is Coming! | Robert Pape

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Nobody Explained the Schrödinger Equation Like THIS!

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Writing directly to VGA memory in C, BASIC, and assembly language

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Musica para trabajar activo y alegre - Música Alegre para en Tiendas, Cafés | Deep House Mix 2026

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From Drawings to Dominance | How Intel Really Started

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AI Is About to Crash. Here’s Why.

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Nostalgic DOS Development Part 1 - FreeDOS, DJGPP, RHIDE and other madness.

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Let's Code MS DOS 0x22: 2nd Reality Tunnel Effect

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