A História do Super Famicom/Super NES, o 16 bits da Nintendo Parte 1: 1988 #snes
Hello everyone... this is a second edition of the same episode, with some corrections that were necessary... especially in the audio... thanks for understanding. Seven American and Japanese companies were marketing video game systems in 1988. How were they doing? They had little success in undermining Nintendo's US and Japanese market share, which was 85% to 90%. Atari sold a handful of its outdated 5200 and 7800, and Sega sold a total of 2 million Master Systems. A considerable amount, but very little compared to the dominance of the Nintendo Entertainment System. Other companies sold too little to name. The industry had failed miserably to break Nintendo's hegemony in the third generation of video games. Rumors of new, more modern systems with more powerful hardware are beginning to appear on the horizon. They were banking on Nintendo's obvious vulnerability: its success. Why? In those days, Nintendo ruled, and as such, it was comfortable in its unshakable position. It still raked in much of its fortune from licensed software developers. If the company planned to release a new system, the developers would quickly realize the obsolescence of the NES system, and the move could precipitate an early break from their lucrative scheme. Nintendo didn't want to lose one of its biggest weapons: captive softhouses and the guarantee of good games... and good profits. What would Nintendo's reaction be? What would the Big N do against its new rivals who had greater processing power and superior audiovisual capabilities? Would it be time to reveal its new hardware, and relegate its 8-bit to the background?

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