TODO LO QUE PERSONA 6 DEBE DE SER

When we talk about Persona 6, the excitement is undeniable, especially after seeing how Persona 5 has raised the bar. So these are some of the most important points to consider when making the game, especially if you want to surpass Persona 3 Reload or bring back that wonderful way of handling the story from Persona 1 or 2. ------------ #persona6 #persona2 #sega ------------ Discord:   / discord   For anything, my contact email is: [email protected] Subscribe :]    / @damon04   Credits to @FazPersona for the Persona 5 Royal Showtime footage ------------ Music used in the video (in order): 1. Persona 5 Royal - Opening 2. Persona 4 - Like a dream 3. Persona 5 Royal - Take Over 4. Persona 4 Arena - Like the dragon 5. Persona - School days ------------ 0:00 - Intro 0:33 - Greater impact on the player 3:29 - Persona 6 needs better combat 6:09 - Persona 6 needs to improve the passage of time 9:31 - Conclusion 10:03 - Ending ------------ Tags (Ignore) Persona 2 (ペルソナ2 Perusona Tsū?) is a role-playing video game, made in Japan for the PlayStation, developed by Atlus. Innocent Sin (罪 Tsumi?) and Eternal Punishment (罰 Batsu?) are the two chapters of the same story. The game is a direct sequel to the first installment of the Persona series, with several characters from that title playing various roles in both games. Set in the fictional metropolis of Sumaru City, Innocent Sin follows a high school student named Tatsuya Suou. Eternal Punishment takes place a few months later but in an alternate dimension, focusing on Maya Amano, a young reporter for a teen magazine. Both characters have paranormal experiences that transport them to the sphere of Philemon, a being who exists outside this world and observes astral projections near death. Philemon grants them the ability to summon a Persona, an alter ego that manifests as a mythological figure. Unlike other older Atlus games, which are traditionally restricted to a first-person perspective, Persona 2 is played from a third-person perspective. Several gameplay elements, most notably the characters Philemon and Nyarlathotep, are directly inspired by the writings of Carl Jung and H.P. Lovecraft. Although the PlayStation version of Innocent Sin never received an official release (but did receive an English-language patch on October 15, 2008) in North America, a PSP version was officially released on September 20, 2011, in both North America and Europe. The PSP version of Eternal Punishment could not be released in America due to "unusual circumstances," so the PlayStation version was re-released on PSN instead. *Wikipedia moment Persona 5, Persona 5 The Phantom Queen, Haru Okumura, Noir, Futaba Sakura, Oracle, Kasumi Yoshizawa, Violet, Goro Akechi, Crow, Erina, Toshiro, Wonder, Jánošík, Arai Motoha, Closer, Cattle, Rufuru, Ruffle, Seiji Shiratori, Fleuret, Styx, Yukimi Fujikawa, Riko Tanemura, Shun Kano, Soy, Tomoko Noge, Moko, Yui, Yaoling Li, Rin, Toshiya Sumi, Miyu Sawara, Merope, Kotone Montagne, Mont, Kayo Tohyama, Okyann, Hina Nishimori, Riddle, Kiyoshi Kurotani, Key, Makoto Yuki, Yukari Takeba, Junpei Iori, Akihiko Sanada, Mitsuru Kirijo, Aigis, Aegis, Koromaru, Shinjiro Aragaki, Ken Amada, Fuuka Yamagishi, Kotone Shiomi, Minato Arisato, Minako Arisato, FEMC, P3 HERO, Persona, P3, P3FES, P3P, P3R, Persona 3, Persona 3 FES, Persona 3 Portable, Persona 3 Reload, Persona 3 Remake, ATLUS, Ikutsuki, Strega, Chidori Yoshino, Takaya, Jin, Persona 3 Final Battle, Persona 3 Social Links, Persona 3 Analysis, Persona Figures, Persona Collectibles, Makoto Nijima, Ren Amamiya, Ryuji Sakamoto, Ann Takamaki, Yusuke Kitagawa, Morgana, Persona 5, Persona 5 Royal, Persona 4, Persona 4 Golden, Rise Kujikawa, Goro Akechi, Futaba Sakura, Haru Okumura, Kasumi Yoshizawa, Takuto Maruki, Yu Narukami, Yosuke Hanamura, Chie Satonaka,