Unreal Engine Game Optimization on a Budget, by Tom Looman
This talk was part of the JetBrains GameDev Day Online 2022 conference. Details: https://pages.jetbrains.com/dotnet-da... Description: Unreal Engine is built to work for a wide range of projects and platforms out of the box. It’s up to you to make it run within the budget for your specific needs. In this talk, Tom Looman shows how to identify performance issues and optimize your game projects on a budget. 00:00 Intro 2:15 Start 2:42 Table of Contents 3:07 Who am I? 3:56 Preparing for Profiling 5:22 Find the bottleneck 7:55 Unreal Insights 8:40 Insights: Trace Channels 9:25 Insights: Bookmarks 10:08 Insights: Custom Stat Profiling 10:57 Insights: Tips 12:20 Memreport -full 14:35 DumpTicks 18:12 Collision & Physics 21:40 Moving Scene Components 26:09 Significance Manager 28:15 Occlusion Culling 34:23 Light Culling 35:57 Level Streaming 39:10 Animation & Skeletal Meshes 43:50 Oodle Compression 45:50 SynthBenchmark 47:10 Shadow Proxies 48:00 SizeMap (Disk & Memory) 48:40 Statistics Window 49:39 Useful Console Commands 51:15 Q&A Time! Twitter: / t_looman Related links: https://www.tomlooman.com/wp-content/..., https://www.tomlooman.com/unrealengin... Speaker: Tom Looman, Unreal Engine Instructor & Indie Developer Original stream: • JetBrains GameDev Day Online 2022 #GameDevDayOnline

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