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A podcast where Semyon (developer of The King is Watching) and I discuss the process of creating a game for the Ludum Dare game jam, aiming for victory or improvement and excellent sales on Steam. Semyon and his team created a game for the jam, improved it, and sold over 500,000 copies on Steam, so I think his advice is worth listening to. My Telegram channel: https://t.me/indiealesha Semyon's Telegram channel: https://t.me/shelushilnya Add my game Spin, Baby, Spin! to your wishlist: https://store.steampowered.com/app/42... Please like and subscribe if you haven't already. I'd be very grateful :) Timecodes: 00:00 Start 05:17 Solo or Team? 11:55 Where to find a team? 15:00 Compo or Jam? 18:18 What should I prepare in advance? 21:12 Should I crunch? 25:20 How do you generate ideas? 32:50 How much time can I devote to idea generation? 35:10 What idea generation methods do you use? 41:20 How did you come up with the king? 45:30 A little about pivots :) 50:10 Examples of failed ideas for jam 55:15 How does game development work? 57:20 Do it quickly and then fail? 01:00:30 Is winning the most important thing, or making a game that can be released on Steam? 01:04:50 Should I bother with previews? 01:07:56 What to do after the jam? 01:11:06 Should you pay attention to "positive feedback"? 01:13:30 Tips for beginners 01:17:00 Quick poll 01:21:03 End #yandexgames #interview #html5 #GameDev #IndieGame #SteamGame #GameDevelopment #IndieDev #Devlog #SteamRelease #IndieDeveloper #HowToMakeAGame #Unity3D #UnrealEngine #IndieGameDev #GameDesign #MakingAGame #BuildInPublic #SoloDev #PCGameDev #SteamIndieGame #EarlyAccessGame #GameDevJourney

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