Designing a Wargame: Combat & Turn Structure
Designing a Wargame Part 1: • Designing a Wargame & Creating its Vision This is the 2nd video in a series on designing a tabletop wargame from scratch, as well as showcase my upcoming wargame: Black Death City. In this video we design Turn Structure & Combat, and we look at an approach called 'Experience-led Design'. A method for designing systems from the top-down by mapping out player experiences and building mechanics around them. MENTIONED VIDEOS: Mark Rosewater - 'Magic: the Gathering': 20 Years, 20 Lessons Learned: • 'Magic: the Gathering': 20 Years, 20 Lesso... LINKS: Follow Me On Twitter: https://x.com/sam_j_pearson?s=11 Follow Me on Bluesky: https://bsky.app/profile/sam-pearson.... Contact Me: [email protected] ------------------------------------------- ++SOUNDS++ Intro Music by Doctor Dreamchip: https://freesound.org/s/511279/ -- License: Attribution 4.0 #gamedesign #tabletopgaming #warhammer #warhammer40k #ageofsigmar #wargames #warcry #mordheim #dungeonsanddragons #Magicthegathering

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