Fire Emblem Three Houses Crimson Flower 100% Growths LTC Manuela/Hanneman,Sothis,Ignatz/Raphael,Ch9

Tickling the title space limits .... if only paralogues had neat numbers. We make it to professor level A+ early this month, which lets us do 3 battles in a weekend, so we can start knocking out the remaining paralogues efficiently. The White Heron Cup happens this month, finally giving us a dancer. We could certainly still turn floor some paralogues without a dancer, but as previously discussed it would be an inefficient use of weekends, and the dancer also lets us farm EXP more efficiently. Timestamps: 0:00 - Hanneman/Manuela Paralogue(1 turn) This is top of our hitlist amongst the paralogues, because it has the important Experience Gem. Manuela can grab it with a low% crit and convoy warp it for the rest of the crew to use. The Experience Gem lines up nicely with how Byleth's skill behaves, so get used to seeing Experience Gem trading strats. This map also gives us the Rapier, which is a very good E rank sword that we desperately need. 3:02 - Sothis Paralogue(1 turn) Once we finish the Hanneman/Manuela paralogue, this is the next paralogue we want to hit up, because it has the Knowledge Gem(which will help Linhardt and Manuela learn Magic+2, and Edelgard also learns Darting Blow to help with one bosskill). It's also quite rich in EXP, and given we have a chapter with very intense stat benchmarks this month we want all of it we can get. We can either kill the bird in the way of the boss, or armor break the wolf to the north to get Wootz Steel, and I chose to go with more EXP and thankfully I never needed Wootz Steel during this run. 6:26 - Ignatz/Raphael Paralogue(1 turn) This is a fairly straightforward kill boss, and we use the Rapier to feed the bosskill to Manuela. Everybody else is just clearing her way and/or picking up stray EXP. 10:16 - Chapter 9(1 turn) The most stressful stat checks relative to time in part I. To achieve a 1 turn of this map, we need 6 units who can kill a demonic beast through its barrier, which requires 48 physical attack and 19 AS to kill by double critting, with the Crest of Indech able to cheat the AS requirement, and certain offensive crests able to help cheat the attack threshold. Lysithea with Seraphim has such overkill magical offense that she can one-shot monsters with crits with a few Magic boosters, which helps because she can't reasonably double them. Chapter 9 Felix with the Rapier+, his crest and Lone Wolf is a free flunky to kill the sword weak monster from that position, which also protects the student in the bottom left. I originally trained Petra because of this map, but by cooking Magic Hanneman would be a low investment replacement for her. Manuela doesn't quite get to level 20(we'd have had to give her Experience Gem in Sothis paralogue which would be very wasteful), but is very close. New Units Felix - With the Crest of Fraldarius and Lone Wolf, Felix is a free flunky for Chapter 9. After that he will spend the run on the bench. Manuela - The third Warper. Her base Magic is pretty bad, but we need a Bishop for the Ingrid/Dorothea paralogue, and she is the one unit who comes with a high enough base level. We will have to focus on feeding her the EXP for this in the near term, after which she will become part of the support squad. Hanneman - Strides in his paralogue, and uses Rally Magic in one later map due to Hubert's unavailability. His stats are pretty bad, and while that combined with the crest of Indech would let him be an effective gambit baiter, we don't need those services in this route. Ingrid - I finally recruited her this month, though I could have just let it wait until Chapter 11 if we're being honest. She never ends up doing anything outside of her paralogue and saving us an Intermediate seal to send Flayn into Pegasus Knight for Sothis paralogue.