Fire Emblem: Three Houses Crimson Flower 100% Growths LTC Ingrid/Dorothea,Seteth/Flayn,Sylvain, Ch11
The last month of regular part I for this route! Hubert is completely unavailable for deployment all through this month, while Edelgard is unavailable during the main battle for obvious reasons. Timestamps: 0:00 - Ingrid/Dorothea Paralogue(1 turn) The classical 1 turn, relying on Manuela to be the Bishop. It might be possible to route the Bishop requirement out, but I didn't see much of a need for it. We make sure to have Ingrid grab the Devil axe, which we want for a certain future map. The Galatea Pegasus Co. is a very important Flying battalion that we want to train up quickly. 2:45 - Seteth/Flayn Paralogue(1 turn) The second part I rout paralogue, we need 4 fliers and another combat unit to cover the map. Seteth will cover just one enemy (he must be green on this map even on other routes, and doesn't gate any rewards) to streamline things. We train the Galatea Pegasus Co. on this map with Model Leader. We get the Cichol Wyvern Co. here, which is another very good flying battalion that needs to be trained quickly. If Edelgard used a bow we wouldn't need Retribution for this map, which means Hubert could have been the Authority specialist. 8:16 - Sylvain Paralogue(1 turn) The third and final part I rout paralogue, we needed to prepare some special units to beat it in 1 turn. The problem is that there are 6 thieves(initially stationary) who are rather passive, necessitating several player phase actions to deal with them. The thieves are initially stationary, and actually are willing to attack units in range of them, but there's a 7x7 area around the onager which if entered, will change their AI to become fully passive. Because of this, only one thief can actually be enemy phased - the Short Spear thief in the bottom left. To retain this possibility, we have to delete the other 5 thieves without entering the central zone, which requires long range. Byleth with a dancer can kill 2 of the thieves before setting up to enemy phase the Short spear thief, though this does require the dancer to be ready to enemy phase one enemy(fortunately Marianne has Blizzard and can dispatch him easily). To cover a 4th thief, we call upon our secret weapon, Meteor Dorothea, who has been our project throughout part I. Dorothea will automatically equip Fire after burning up her one Meteor use, and we will have Lysithea Warp her into a position that can cover the top left area (that boss has a 1-range gambit and is stationary). We have her equip the Thyrsus to give her 3-range to face the archers, and Lysithea holds the Caduceus staff for completeness. To deal with a 5th thief, we Warp Shamir forward so she can Curved shot him on her way to cover some enemies in the top of the map. The last thief can only be reached at 4-range by a wyvern, so we must enlist the services of wyvern rider Ashe to Deadeye him. Since Sylvain isn't an investment target, we want him to either be a cavalier with Stride so he can get out of the way, or be a dancer due to the tight deployment slots. Unfortunately the enemy levels in this chapter are rather low, especially relative to our A-team, so we don't get all that much EXP from it. Well that was my thought process at the time of recording the run. I realized later I could have switched Shamir and Ashe's starting positions, and had Ashe kill the thief from 3-range. I still think Ashe is the ideal candidate for this job as a low investment flier. 14:30 - Chapter 11(1 turn) A fairly straightforward kill boss. New Units Alois - Another member of the B-team! Alois doesn't have a crest which will let him safely get down to low HP in a certain future map, and he's easy enough to get onto a wyvern to join the squad.

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