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NES Graphics Explained

In this episode I break down the basics of how graphics work on the Nintendo Entertainment System. Support the channel on Patreon:   / neshacker   Chapters: 0:00 Introduction 1:03 PPU Overview 3:36 CRTs Explained 6:32 Pattern Tables & Palettes 10:32 Nametables & Attribute Tables 13:13 Object Attribute Memory 15:12 Final Example: Megaman 16:43 Conclusion

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NES Architecture Explained
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NES Architecture Explained

How we fit an NES game into 40 Kilobytes
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How we fit an NES game into 40 Kilobytes

How did they get RGB out of the NES?
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How did they get RGB out of the NES?

It Took 35 Years to Go From 1% to 4% on Desktop. Here's Every Reason Why.
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It Took 35 Years to Go From 1% to 4% on Desktop. Here's Every Reason Why.

How Graphics worked on the Super NES | MVG
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How Graphics worked on the Super NES | MVG

Google Maps is unreasonably fast. Let me explain
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Google Maps is unreasonably fast. Let me explain

Game Boy Graphics & How To Code Them
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Game Boy Graphics & How To Code Them

NES Controllers Explained
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NES Controllers Explained

How Rockstar fit an entire city into PlayStation 2 memory
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How Rockstar fit an entire city into PlayStation 2 memory

RNG on the NES
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RNG on the NES

Games That Push The Limits of the NES : Graphics Deep Dive
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Games That Push The Limits of the NES : Graphics Deep Dive

MissingNo.'s Glitchy Appearance Explained
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MissingNo.'s Glitchy Appearance Explained

The Night My Sega Dreamcast Called The Cops
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The Night My Sega Dreamcast Called The Cops

"Game Development in Eight Bits" by Kevin Zurawel
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"Game Development in Eight Bits" by Kevin Zurawel

Why do NES colors look so different in emulators?
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Why do NES colors look so different in emulators?

Making an SNES Game the Way Nintendo Intended
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Making an SNES Game the Way Nintendo Intended

NES Hardware Explained
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NES Hardware Explained

Microsoft and Apple Wanted This OS – GeoWorks Rise and Fall
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Microsoft and Apple Wanted This OS – GeoWorks Rise and Fall

Zelda 2, the hated sequel to a legendary game, the 'worst' Zelda | Adventure of Link Doc/Analysis
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Zelda 2, the hated sequel to a legendary game, the 'worst' Zelda | Adventure of Link Doc/Analysis

How "oldschool" graphics worked Part 1 - Commodore and Nintendo
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How "oldschool" graphics worked Part 1 - Commodore and Nintendo

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