Separating Axis Theorem Explained and Implemented!!!

The Separating Axis Theorem is finally here and it ends the Collision Detection arc of this game design series. It has been a long time since I last uploaded and I may be rusty. Anyways, I hope this will help contribute on "how to physics" for your graphics / physics project or would like to know how the algorithm works. Join the discord group:   / discord   Catch me Live on Twitch:   / the_phantom3   GitHub: https://bit.ly/2HW0she *Disclaimer: The characters and music involved in this level do not belong to me. All of them belong to their respectful owner(s). Usually Nintendo.