Why 'No Music' was the goal in THE PATHLESS
A quick walk through the large-scale interactivity happening with the music during Giant Squid's THE PATHLESS. This game focused on macro-evolution of the score relative to the player's experience, with less focus on tons of moment-to-moment changes. I explain here how it all worked! 0:00 Introduction 0:37 Mother Eagle Island 1:04 The Act and Plateau Structure 3:50 Moving between Plateaus 4:41 The Playlist 5:50 Chases and Arena Battles 7:04 Act 2 and 3 7:58 The Mountain Tundra and the Floating Island 8:53 Summary More info on the game: https://thepathless.com/ The OSTs to THE PATHLESS can be found as FLAC here: https://austinwintory.bandcamp.com/ Video edited by Dallas Crane Don't forget to subscribe and hit the notifications bell! Me! / awintory / awintory / a.wintory https://www.austinwintory.com

Austin Wintory's Newest Theme is Also Simple, but Sophisticated (feat. @awintory)

Crafting the Ocean in the Music of ABZÛ (feat. Austin Wintory)

Territory War: 12 Empires 🤴👑

The Complete Story of The Pathless! All Lore Up to the Beginning of the Game in one Story

ABZU soundtrack complete OST - Music by Austin Wintory, with text commentary

Stray Gods: Schooling Persephone in her own House

THE PATHLESS - The Path to Salvation - As Noted

Are the Worlds of The Pathless, Abzu and Journey Connected?

The Pathless Soundtrack - Complete OST - Music by Austin Wintory

THE PATHLESS - Cernos - As Noted

Crafting the Familiar New for the Pathless feat. @ScruffyMusic

Games that Make You Part of the Ecosystem

How to Write One Minute of Music - THE PATHLESS

Recreating The Pathless' Gameplay | Mix and Jam

How Journey Was Made and Why The Developer Went Bankrupt

The Pathless Review

If Hollow Knight: Silksong Was Made by Other Game Studios…

I Gaslit an AI Game Companion Until She Lost Her Mind

Under the Hood of The Pathless' finale song

