The Illusion of Motion: Making Magic with Textures in the Vertex Shader

In this 2017 GDC session, Tequila Works' Mario Palmero presents ways to use textures in vertex shaders as a cheaper alternative solution to established methods, and present a new technique for animation pipelines that bypasses the CPU and enables animators to increase bone counts dramatically. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.