How to Add High Heels to MetaHumans | CLO3D to Unreal Engine 5.8
Have you ever tried adding high heels to a MetaHuman? You'll quickly run into the same problems: feet clipping through the shoes shoes sinking into the floor in MetaHuman Creator foot deformation during animation no official high heel rest pose body mask issues when combining multiple wardrobe items After creating several MetaHuman shoe assets for Fab, I developed a workflow that solves—or works around—these limitations without relying on Maya or complicated rigging tools. In this tutorial you'll learn how to: ✔ Import my MetaHuman shoes from Fab ✔ Set up and preview high heels correctly ✔ Fix floor clipping in MetaHuman Creator ✔ Create a custom high heel preview pose ✔ Solve common animation deformation issues with weight painting ✔ Combine Body Hidden Face Maps for multiple wardrobe items ✔ Build a clean workflow for MetaHuman footwear in Unreal Engine 5.8 Whether you're a fashion designer, technical artist, or Unreal Engine creator, this workflow will help you build better MetaHuman footwear and avoid hours of trial and error. 🛒 Download my MetaHuman shoes Fab Marketplace https://www.fab.com/sellers/Anna%20Li... 🛠️ Digital Fashion Resources https://aschno.gumroad.com 📸 Instagram / aschno 🎥 Subscribe for more tutorials on Digital Fashion, CLO3D and Unreal Engine. 00:00 Introduction 00:34 Buy the Heels on Fab – What's Included? 01:32 Import Shoes from Fab into Unreal Engine 02:29 Add High Heels to MetaHuman Creator 03:50 Fix Shoes Clipping Through the Floor 05:43 Fix Body Clipping with an Opacity Mask 09:17 Improve Shoe Deformation with Weight Painting

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