Agregué COMBATE a mi videojuego

In theory, making combat work isn't that difficult, but... In this video, I'll show you the three layers I used to implement melee combat within Unity for my indie game, The Book of Naro. I'll use C# scripts that detect distances between enemies and the player through Gizmos, particle system effects, camera shake, and the importance of feedback to keep the player in a flow state. ▶ Second Channel: @germancoroneldos ▶ Other Networks: Facebook: @germancoroneg Instagram: @germancoronelg Twitter: @germancoronelg Twitch: @germancoronelg ▶ Business Inquiries: [email protected]