Agregué COMBATE a mi videojuego
In theory, making combat work isn't that difficult, but... In this video, I'll show you the three layers I used to implement melee combat within Unity for my indie game, The Book of Naro. I'll use C# scripts that detect distances between enemies and the player through Gizmos, particle system effects, camera shake, and the importance of feedback to keep the player in a flow state. ▶ Second Channel: @germancoroneldos ▶ Other Networks: Facebook: @germancoroneg Instagram: @germancoronelg Twitter: @germancoronelg Twitch: @germancoronelg ▶ Business Inquiries: [email protected]

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Encontré el estilo PERFECTO para mi Juego

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Haciendo el Documento De Diseño de mi juego

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My opinion on the Unity controversy

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How One Programmer Created The Most Complex Zombie Game

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Hago mi juego desde CERO (Otra vez...)

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I Made The Same Game in Unity and Godot, Which Engine is Better?

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2022 - Non-Euclidean Doom: what happens to a game when pi is not 3.14159…

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Recreating Batman Arkham's Freeflow Combat | Mix and Jam

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10 Things I Wish I Knew Before Starting a Large Godot Project (Cost Me Months)

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I Made the Same Game in 8 Engines

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Como hago las animaciones de mi juego Naro

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Collide And Slide - *Actually Decent* Character Collision From Scratch

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Agregando "Strafing", Movimiento de Cámara y Atmosfera a mi juego

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El cambio que mi juego necesitaba

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7 meses usando Godot ¿Me arrepiento?

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Unity 3D - Sistema de combate Parte 1 Personaje

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Agregando sonido a mi juego

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I made a full GAME in 400 HOURS - this is how - in 19 minutes!

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Passing my game to Godot
![How to design video games in a way that makes sense [English subtitles]](https://i.ytimg.com/vi/3hyJG6rTSSw/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBVBRZWGTRvzwU5q6HFl1ErK5G6ZQ)
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