The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects

Game Feel is that elusive property Game designers use to juice their games. In this video, I get into the art and science of game feel, and how Video games have evolved over time in using mechanics, pacing, systems and effects to craft a sense of visceral engagement. Support the channel on Patreon   / gameoveranalyser   Sources -Steve Swink Game feel https://www.amazon.ca/Game-Feel-Desig... Scott Mcloud Understanding comics    • Scott McCloud: Understanding comics   -GDC talk Action without borders    • Platinum Games: Action Without Borders   -Vlambeer the Art of the Screenshake    • Jan Willem Nijman - Vlambeer - "The art of...   -Juice it or lose it    • Juice it or lose it - a talk by Martin Jon...   -GDC talk Design in detail    • Design in Detail   -Sid Meier Interesting Decisions    • Sid Meier's Interesting Decisions   -Matthias Worch Meaningful Choice in game level design    • Meaningful Choice in Game Level Design   -Death to the 3 act structure    • Death to the Three Act Structure! Toward a...