The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects
Game Feel is that elusive property Game designers use to juice their games. In this video, I get into the art and science of game feel, and how Video games have evolved over time in using mechanics, pacing, systems and effects to craft a sense of visceral engagement. Support the channel on Patreon / gameoveranalyser Sources -Steve Swink Game feel https://www.amazon.ca/Game-Feel-Desig... Scott Mcloud Understanding comics • Scott McCloud: Understanding comics -GDC talk Action without borders • Platinum Games: Action Without Borders -Vlambeer the Art of the Screenshake • Jan Willem Nijman - Vlambeer - "The art of... -Juice it or lose it • Juice it or lose it - a talk by Martin Jon... -GDC talk Design in detail • Design in Detail -Sid Meier Interesting Decisions • Sid Meier's Interesting Decisions -Matthias Worch Meaningful Choice in game level design • Meaningful Choice in Game Level Design -Death to the 3 act structure • Death to the Three Act Structure! Toward a...

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