ANTONBLAST modding: custom debug small test

This is the latest version of the game. No decompilations, none of that here. Getting the debug overlay open was extremely easy, getting the debug collisions visibility working properly on the other hand... that one took quite a while. Fortunately, the debug overlay alone already gives access to quite a few things that you could mess around with since the log window can execute functions. I feel like there could have been more things shown in this video but you probably get the idea. I don't know if I can reenable any of the debug functionality that was actually used for the game. It's either been stripped out or disabled in some way.