Our Game Remembers Every Kill
👉 Explore Tale’s Edge, playtests & join the WILDS → https://linktr.ee/talesedge – This was supposed to be a simple question: How violent should our main character be? Well it turns out…nobody agrees. What started as a debate about kill animations quickly turned into something much bigger. Because every game quietly decides who its hero is for you. How violent they'll be, or how merciful. Where the line is. We wanted to know, what happens if we don't make that choice? In this video, we break down how a single stealth takedown sparked one of the most ambitious systems we've ever attempted, why we brought in a former Navy SEAL to help us understand the psychology of taking a life, and how that research completely changed the way we think about progression in RPGs. Every player thinks they're the hero until the game gives them a reason not to be…and that's where things get interesting. Wishlist Tales Edge on Steam, join our Discord, and let us know: Where is your line? – Instagram: Red Sixteen Interactive (@r16interactive) X: R16 Team (@r16interactive) — #gamedev #talesedge #parkour #environment #indiegames #devlog #gamedesign #actionrpg #rpgmovement #traversal #indiedev

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