GBO2 Gogg: It's desperately in need of a buff!
This video contains two matches I had with the LV4 Gogg on Gundam Battle Operation 2. It is a 300-450 cost raid with high HP, LV1 Shock Dampeners, LV3 Damage Control alongside fairly high melee damage. It suffers from lacking any real defensive buffers, from being horrendously slow, from having poor stagger output alongside being both massive and easy to hit. I hope that you enjoy watching! Its primary weapon at LV4 is a chest mega-particle cannon with 725x2 power, 1.3 seconds cooldown, 80% heat, 15 seconds overheat, 0.77 seconds swap time, 265m range and 25%x2 stagger value. This has decent damage and can stagger you shoot twice, but it overheats if you do this. It also cannot be fired while boosting unless you are underwater. Its primary melee weapon at LV4 is a claw with 2530 power, 2 seconds cooldown, 0.5 seconds swap time, 80%/64% combo modifier, 85% side swing modifier and 150% downswing modifier. This has exceptional power and fast cooldown time, but it is hard to confirm considering your lack of reliable stagger options. You can deal massive damage even to generals if you can get close enough to use this. Its first and only sub weapon is a chest torpedo launcher with 690x2 power, 2 ammo, 15 seconds reload, 0.77 seconds swap time, 200m range and 10%x2 stagger value. This is easy to use because it has a pretty decent splash radius, but the long reload time means that you won't always have it available to confirm a melee combo. It cannot be fired while boosting. The LV4 Gogg has 20500 HP, 26 ballistic/beam resist and 34 melee resist. It has very high HP and resistances, but it ultimately doesn't feel that durable. Due to powercreep, other raids, even lower cost ones, end up having superior durability, while not having the same crippling stagger output and mobility issues. It has LV3 Damage Control and LV1 Shock Dampeners for defensive skills, which makes it quite difficult to stagger. It also has 75 (76 including ground affinity) walk speed, 170 boosting speed, 55 thrust and 51 turning speed. This is absolutely horrible mobility, it is considerably slower than supports, let alone other raids or generals. It lacks any mobility skills. It is a little bit faster underwater, but not by much. In conclusion, I feel that while the Gogg might have been decent when it released in 2019, it is completely horrible now. It relies on raw melee swings most of the time, since it has horrible staggers. That is assuming you can even get close enough in the first place to try using your melee, since it boosts even slower than some supports do. It's not even a good tank these days. I think it is in massive need of buffs. I would give it 18000 HP at 300 cost, +2500 HP per level up, 190 boosting speed, +5/+3 boosting/turning speed per level up, 65 thrust, LV3 Leg Buffer, 50% heat for the chest mega-particle cannon, 8 seconds reload time for the chest torpedo launcher, alongside letting it fire the chest torpedo launcher while boosting. I think it might also be fair to give it a new Frizzy Yard sub-weapon, it could perhaps function similarly to the same weapon found on the Acguy (TB). Thanks for watching, and I hope that you enjoyed it! Music used: Bomberman Hero, Zip Dynasty Warriors Gundam 2, A Good Thing is Possible

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