Real-Time Control of Special Effects Hardware Through Unreal Engine | Unreal Fest Online 2020
In this session, Geodesic Games’ Kristof Klipfel, CEO and Dennis Dubinin, CTO, go through all the important information users need to know in order to get started with real-time lighting control in Unreal Engine. They also discuss the ins and outs of DMX hardware and software, and how hardware control will open up countless further opportunities in the virtual production and live performance industries in the future. Additionally, viewers will get valuable insight into how they can bring DMX control into their current virtual production workflows. Great for: anyone interested in learning how to make their content more immersive through physical hardware control; this includes creators of live entertainment and immersive/multimedia experiences and users of virtual production tools. Learn more at http://www.unrealengine.com/film-tv

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