Real-Time Control of Special Effects Hardware Through Unreal Engine | Unreal Fest Online 2020
In this session, Geodesic Games’ Kristof Klipfel, CEO and Dennis Dubinin, CTO, go through all the important information users need to know in order to get started with real-time lighting control in Unreal Engine. They also discuss the ins and outs of DMX hardware and software, and how hardware control will open up countless further opportunities in the virtual production and live performance industries in the future. Additionally, viewers will get valuable insight into how they can bring DMX control into their current virtual production workflows. Great for: anyone interested in learning how to make their content more immersive through physical hardware control; this includes creators of live entertainment and immersive/multimedia experiences and users of virtual production tools. Learn more at http://www.unrealengine.com/film-tv

Indie Virtual Production | Real Time Key in UE4

Lighting in Unreal Engine 5 for Beginners

Introducing Mesh Terrain: Craft Large Complex Worlds | Unreal Fest Chicago 2026

External Control of Unreal Engine for Live Events | Unreal Fest Online 2020

Diving Into the Depths of Water as a Feature in Unreal Engine 4.26

Unreal Engine for Next-Gen Games | Unreal Fest Online 2020

Jon Stewart on Trump's "Meritocracy" & Desi Lydic on MAGA Moving Iran Goalposts | The Daily Show

Unreal Engine DMX Input Tutorial

Spending Milliseconds: Choosing Rendering Features for Your Game | Inside Unreal

Simulating Large Crowds In Niagara | Unreal Engine

Virtual Production Diaries - nDisplay In Camera with Vive Tracking

How to Start Your Project at 60 FPS and Keep It There | Unreal Fest Chicago 2026

Virtual Production with BMPCC - Timecode and Genlock*

Using Unreal Engine for Television Production | Unreal Fest Online 2020

Build It in Engine: Modern Rigging with Control Rig & Dataflow | Unreal Fest Chicago 2026

Systemic Shader Reduction: How We Cut Fortnite’s Shaders by 68% | Unreal Fest Chicago 2026

Animation in Unreal Engine: Adding Life to Your Story | Webinar

UE5.8 MCP Server Setup & Test — Unreal Engine 58 Official MCP with Claude Code

Unreal Engine Composure Intro

