Introducing Mesh Terrain: Craft Large Complex Worlds | Unreal Fest Chicago 2026

Watch this session recorded at Unreal Fest Chicago 2026 for a deep dive into Mesh Terrain: a new way to build worlds free from the constraints of heightfield based systems in Unreal Engine. This talk introduces a non-destructive workflow that enables artists to craft large complex environments. The mesh based technology allows for non-uniform resolution, overhangs, tunnels, vertical cliffs, and more. Artists can use the suite of interactive modifiers and Unreal Engine’s Procedural Content Generation (PCG) framework to alter the terrain without restrictions. Press play to discover the core principles of the mesh partition technology, learn the basic workflow for creating a new Mesh Terrain, and explore the integration of PCG with this exciting new technology. Find out more about using Mesh Terrain here: dev.epicgames.com/community/learning/knowledge-base/nK7J/unreal-engine-introduction-to-mesh-terrain #MeshTerrain, #OpenWorlds, #ProceduralContentGeneration, #UE 5.8, #UnrealEngine, #UnrealFestChicago2026