CASE.WAD (Doom 1994 WAD / deathmatch w/bots)

WAD played: CASE.WAD (from J-WADS.ZIP) WAD author: Justin WAD release: April 1994 WAD author's notes: "These are a few wads I threw together on a friends comptuter. The first two have no stories, but CASE.WAD is based upon the quad at Case Western Reserve University. Enjoy them!" FEATURED DOOM WADS PLAYLIST    • Featured Doom WADs   FULL APRIL 1994 WAD PLAYLIST - CUSTOM LEVELS    • Doom - 1994 - April - WADs - custom levels...   FULL APRIL 1994 WAD PLAYLIST - DEATHMATCH LEVELS WITH BOTS    • Doom - 1994 - April - WADs - deathmatch w/...   FULL APRIL 1994 WAD PLAYLIST - ID MAP EDITS    • Doom - 1994 - April - WADs - id map edits ...   FULL APRIL 1994 WAD PLAYLIST - COMPILATIONS    • Doom - 1994 - April - WADs - compilations ...   GENERAL INFO Preferred source ports: UZDoom (single player) Zandronum (deathmatch) Active mods in single player: Doom Voxel Mod by Cheello (for modernized look) Autoautosave v1.6.3 by m8f (for HUD sounds related to stats) Megamus by OkDoomer174 (for randomized Doom-related music) Flashlight++ v9.1 by generic_name_guy (for added immersion) Gearbox v0.7.3 by m8f (for weapon wheel) Active mods in deathmatch: TD Bots Mk2 v1.0 by TDRR (for slightly improved bots) Megamus by OkDoomer174 (for randomized Doom-related music) General disclaimer: -Goal is to showcase any and all playable WADs in a modernized fashion. -A playthrough will present 100% completion of all the levels inside a WAD. -Codes and/or WAD tinkering only if 100% completion is otherwise impossible. -Playthroughs are collected in chronological playlists by release month of the WADs. -Levels are played with a controller (8BitDo Ultimate Controller), freelook and autoaim. -Jumping and crouching are both disabled unless specifically required by the WAD. -Levels are played on "3 - Hurt Me Plenty" unless stated otherwise. -Deathmatch levels always contain 2 bots and a 10-frag limit. #doom #doomwad #doomwads #wads