Doom II: Okuplok Slaughter Map - UV-MAX in 44 saves - Part 3: Stream of Imps and Demons
Okuplok about his map: "I'm going to make a long grindy slaughter map and surpass Holy Hell's monster count. Why? Because I can." And he did as he said. 23216 monsters placed on an enormous map taking about 5 hours of non tool assisted gameplay. First time I played it I saved a lot: kill some monsters - save, get through a gap between enemies - save, damaging floor didn’t hurt - save, low damage roll - save, etc... But afterwards I realized that in that way the map is not hard or challenging - it is simply boring and it is kind of tool assisted gameplay. Hence I decided to try to beat it saving only between fights, minimizing the number of saves and making it a real challenge. So here it is: Okuplok Slaughter Map done in 44 saves only! At the beginning you have to somehow lure barons and cyberdemons to the middle and then manage to kill archviles in the caves at the same time dodging revenant missiles. At first I have tried to do this simultaneously but I spent too much time trying to do this without success. So I took my time and first killed everything what was still alive in the middle before attacking the archviles (somehow the cyberdemons won - usually they all die quite quickly). I was worried about the next section before I got there. I knew what awaits there but what I didn't realize was that I can get rid of the revenants before releasing mancubi. When I found that out then it turned out to actually be a piece of cake. After that the only thing left to do was to get to the next building... In this part I saved 4 times. Below are listed all the saves: 20. 14:58 - entering the castle 21. 21:00 - releasing the mancubi 22. 34:03 - releasing the imps 23. 49:50 - end of part 3 PWAD: oku2v31.wad Source port: GZDoom v4.2.4 Compatibility mode: Doom (strict)

Doom II: Okuplok Slaughter Map - UV-MAX in 44 saves - Part 4: The Revenant Corridor
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[TAS] Okuplok Slaughter Map UV Max in 2:47:52.86 by Azuruish

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