Set this Game in Order: Organizing Hundreds of Levels and Mechanics

In this 2018 GDC Level Design Workshop session, Nathan Fouts looks at different methods to organize level designs and mechanics including spreadsheets, folder searches, and a specialized "level-search" tool created to examine levels in his game Pig Eat Ball. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.