Magister’s Terrace +11 | Beast Mastery Hunter | World of Warcraft: Midnight Mythic+

Welcome back to another World of Warcraft: Midnight Mythic+ PUG run! Today we are running Magister’s Terrace +11 as a Beast Mastery Hunter. This one ended up being a bit of a mess, but we still managed to time the key, and that is what matters. In this run, I talk through some of the pulls, boss mechanics, Hero timing, interrupts, and a few things that can make Magister’s Terrace smoother in a pug group. There were some rough moments near the end, but we got it done. I’m currently using DBM, Bartender, M+ Dungeon Teleports, Details, ElvUI, and Plater with Jundies’ Plater setup/profile. Plater used to be especially helpful for coloring mobs with important interrupts, although WoW/Midnight has limited addons quite a bit. If you enjoy casual Mythic+ pug runs, Beast Mastery Hunter gameplay, or World of Warcraft dungeon content, make sure to like, subscribe, and leave a comment below. Chapters 00:00 Intro 00:24 Getting ready for the key 03:52 Key starts 05:12 Early Hero timing 06:44 Line-of-sight pull setup 08:40 First boss mechanics 10:43 First boss down 11:40 Using Stoneform / Feign Death on debuffs 13:54 Shield and debuff boss mechanics 16:37 Moving to the next boss 20:13 Planning Hero again 21:59 Blue arrow / puddle mechanic 23:15 Hero timing on boss split 25:04 Boss check discussion 26:05 Rough pull moment 28:48 Still plenty of time 31:35 Interrupt reminder 32:19 Final boss starts 33:07 Final boss mechanic: catch the balls 35:40 Boss dies, group dies 35:59 Timed key wrap-up 36:08 Outro