Seat of the Triumvirate +13 BM Hunter — Interrupt Heavy PUG!
Today we’re running Seat of the Triumvirate +13 as a Beast Mastery Hunter in a Mythic+ PUG group. In this run, I go over several important mechanics, including target priority, interrupts, frontal positioning, boss mechanics, and how to handle some of the more chaotic pulls in Seat of the Triumvirate. This dungeon has several dangerous caster packs, so interrupt awareness and clean target swapping make a big difference. This is a PUG run, so you’ll also see some real-world moments where things get messy — missed interrupts, overlapping nameplates, unexpected damage, and the usual “follow the tank and adapt” gameplay that comes with running Mythic+ outside of a coordinated group. Addons I’m currently using include DBM, Bartender, M+ Dungeon Teleports, Details, ElvUI, and Plater with Jundies’ Plater profile. Plater used to help a lot with coloring important interrupt mobs, but with addon limits in Midnight, it is not quite as strong as it used to be. If you enjoy casual Mythic+ runs, PUG commentary, Beast Mastery Hunter gameplay, or just learning dungeons without the toxic pressure, consider liking the video and subscribing. Chapters / Timestamps 00:00 — Intro 00:35 — Getting started in Seat of the Triumvirate 01:30 — Early pull, hero timing, and PUG coordination 02:10 — First dangerous caster packs and interrupt priority 03:00 — Reading the tank’s pull pace in PUG groups 04:05 — First boss: Zuraal the Ascended mechanics 05:00 — Traps, adds, and purple puddle management 06:20 — Moving deeper into the dungeon 07:10 — Clarifying this is a +13 key 08:10 — Dark Conjurers and Soul Subjector priority 09:00 — Clicking nameplates vs. tab targeting 10:15 — Portal area and caster control 12:20 — Council boss setup 13:00 — Council fight: bombs, stacking, and circles 14:10 — Bomb coverage and interrupt awareness 15:05 — Council boss defeated 15:30 — Void Infusers and dangerous trash pulls 16:20 — Big damage from missed casts 17:15 — Frontal cone positioning tip 18:15 — Overlapping nameplates and UI challenges 19:10 — Death from caster damage / missed interrupts 20:00 — Interrupt-heavy dungeon reminder 21:20 — Viceroy Nezhar trash and boss setup 22:05 — Viceroy Nezhar boss mechanics 23:00 — Orbs, tentacles, interrupts, and knockbacks 24:20 — Finishing Viceroy Nezhar 25:15 — Final boss: L’ura mechanics 26:00 — Beams, shards, purple ground effects, and lines 27:10 — Burn phase / hero timing 28:00 — Final boss cleanup 29:10 — Run complete and outro

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