Como criar um jogo na Unity do zero - #6 Contador de pontuação - destrua um inimigo e ganhe pontos!
Points, points, points! Destroy an enemy and earn points! That's what we're going to do in this video. We'll create a script to control the player's score, which will be incremented with each new enemy defeated. We'll do all this very quickly to develop our project and reach a functional and fun game stage in just a few videos. Ready to continue? If you want to develop games in Unity and don't know where to start, this might be a good place. This is a video series aimed at teaching the basics of game development, from creating a 2D Space Shooter project to developing a functional game, following all the necessary steps to: 1. Import sprites 2. Create C# scripts 3. Implement player movement 4. Add dynamically created enemies 5. Player firing a laser from time to time 6. Enemy being destroyed when hit by the laser 7. Enemy being destroyed when leaving the screen 8. Laser being destroyed when leaving the screen 9. Score counter when destroying an enemy 10. Displaying the score in the user interface (UI) 11. Displaying the player's health bar in the user interface (UI) 12. Interface for the end-game screen (player defeated) 13. Restarting the player after being defeated (scene transition) 14. Particles for special effects and gameplay adjustments To follow the tutorial, you don't need to be an experienced programmer, but knowledge of logic is sufficient. Programming skills will facilitate understanding of the developed mechanics. In this video you will learn: 1. How to create a class to control enemy scoring 2. How to increment the player's score with each new enemy destroyed To follow the tutorial, you don't need to be an experienced programmer, but knowledge of programming logic will facilitate understanding of the developed mechanics. This is the sixth video in a playlist developed especially to help those starting out in the world of game development using Unity as a game engine, but haven't yet taken the first step. Is that your case? Then now is the time! Haven't seen one of the previous videos? You can access the playlist here: http://bit.ly/3f1LTZ6 Want to know more? Leave your comment! Project developed: https://drive.google.com/file/d/1e0Vq... Sprites of the spaceship, enemies, and laser developed by Superpowers, available at: 1. http://superpowers-html5.com/ 2. https://opengameart.org/content/super... Want to know more about development and games with C# and Unity? Then check out our blog! https://mustachegamestudio.blogspot.com/

Como criar um jogo na Unity do zero - #7 Canvas - Criação de interface/UI para exibição da pontuação

How to create a game in Unity from scratch - #29 How to add sound effects to your game

The 6 Design Patterns game devs need?

Points counter, HIGH SCORE and display UI in your game - Score points Unity tutorial

How I Finally Learned to Make Games

How to make your game 2X as fun! - (In No Time.)

6 Minute PAUSE MENU Unity Tutorial

Starting Your Unity Game Flawlessly (8 Steps)

The data black hole at the center of AI

Let's Create: Asteroids in Unity

Create great GAME OVER screen in Unity UI - Unity tutorial

Coding a Physics Engine from scratch!

Creating movements for a simple character in Unity 3D

Finally. Agent Loops Clearly Explained.

Como criar um jogo na Unity do zero - #18 Melhor pontuação - Salvar melhor pontuação com PlayerPrefs

Como criar um jogo na Unity do zero - #10 Tela de Fim de Jogo e condição de derrota do jogador

What Kind of Math Should Game Developers Know?

Introduction to Unity - #3 Collision between objects in Unity

How to make a Quiz Game with Multiple Choices in Unity

