Doom Tools : Patch Editing [Tutorial 05]
Doom Tools : https://mtrop.github.io/DoomTools/ (by MrTrop) Ultimate Doom Builder : https://ultimatedoombuilder.github.io/ Slade : https://slade.mancubus.net/ == Introduction == 00:00 - Introduction 00:16 - Updating DoomTools 01:00 - The Patch Editor 01:42 - What is a Patch? 03:04 - What is a Patch? Summary 03:11 - What is the DoomTools Texture Definition File? == DoomTools Setup == 05:03 - Setting up a DoomTools Project 06:55 - Setting up UDB to Work with DoomTools 08:57 - Getting Some Textures to Work With 10:15 - I Created Some Patches Off Camera 10:50 - Convert Folders vs src/Texture Folder 11:24 - Adding Textures and Patches to Our Project 11:48 - Patch Dir vs the TextureX Dirs 12:27 - Building the Project from Inside UDB 13:09 - Automatic Textures/Patches via the TextureX Dirs == The Patch Editor == 13:46 - Loading the Patch Editor with the Command Line 14:05 - Setting Patch Editor Options 14:49 - Building a Texture in the Patch Editor 19:04 - Bringing the New Textures into UDB 19:48 - Remember to BUILD When Adding NEW Textures 20:00 - Transparent Textures and Order Stacks 23:24 - Texture Size Border Constraints 23:43 - Finished Texture Using Transparency 25:37 - Building an Exit Sign Texture 27:08 - The Exit Sign in Doom 27:14 - Building a Switch Texture 29:27 - Switch and Animation Definition File (defswani.txt) 31:27 - Switch in Doom 31:38 - Switches with defswani.txt - Summary 32:06 - Building Animated Textures 32:33 - Cool Flat Trick! 33:45 - Editing the Texture Definition in a Text Editor 35:30 - Refreshing the Texture Definitions in the Patch Editor 35:40 - Seeing the Animated Texture in Doom 36:19 - Defining an Animation in defswani.txt 37:46 - Animated Texture in Doom 38:23 - Using Community Resource WADs in UDB 40:17 - How to Get the Patch Editor to Use Community Resource WADs 42:41 - doommake explode Command doommake newDirName --convert-palette "path/to/palette.wad" --convert --explode wadName.wad 44:07 - Adding "Exploded" Patches to DoomTools 44:25 - DoomTools Only Adds the Exact Lumps It HAS to from the Source Refresh Source in Patch Editor 45:50 - Building a Texture Using Doom2, BTX and Custom Patches 46:28 - Why Use the Patch Editor over a 2D Painting App? 48:10 - The New Texture in Doom 49:34 - The New Texture in Doom 49:56 - Using defswani.txt to Make It into a Switch 51:04 - The Combination Texture in Doom 51:30 - Do Not Worry About Patch and WAD Conflicts 53:10 - DoomTools Can Use Subdirectories! 53:34 - How to Copy Texture Definitions from Other WADs 55:12 - Using wadtex export to Extract Texture Definitions wadtex wadname.wad --export texture1.txt 56:26 - Using the BTX Texture Definitions in Our Project 58:16 - Building a New Texture by Editing a BTX Definition == Outro == 01:02:05 - See You Next Time == Wads Used == Aztec Textures https://www.doomworld.com/forum/topic... ViolentBeetle AtomicFrog BTX Texture Resource https://www.doomworld.com/forum/topic... esselfortium

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