Doom Tools : Introduction [Tutorial 01]

Doom Tools : https://mtrop.github.io/DoomTools/ (by MrTrop) Ultimate Doom Builder : https://ultimatedoombuilder.github.io/ Slade : https://slade.mancubus.net/ == Doom Tools Introduction Tutorial == 0:00 - Introduction 1:21 - Setting up the DoomTools Environment 5:17 - Updating DoomTools 6:19 - Creating a new DoomTools Wad Project 9:29 - Explaining the Project Directory Structure 10:16 - Adding a texture extraction directory for use with downloaded texture packs wad archives. 10:49 - editing doommake.properties to control how the build works. 13:01 - Make sure you use the CREDITS text file to keep track of other modders work you have used! 13:46 - Adding Maps to your project 14:28 - The "doommake" command 15:18 - Why do all this? What is so cool about doomtools? 17:21 - Using downloaded texture packs in your project. 20:06 - How textures are extracted and combined. 20:47 - Not just Textures, music, sounds, sprits and more, even automatic conversions of data types to doom specific formats. == Quick and Dirty Usage Demo == 22:41 - Adding a new TITLEPIC and INTERPIC to project 27:04 - Adding custom music to project 27:32 - Adding custom lump, in this case UMAPINFO 28:52 - Showing how easy it is to change things, as all the source data is loose and editable in the project dir without needing conversions or extractions. == Final Summery of why I use DoomTools == 29:48