How Retro Video Game Graphics Work
This video is a light conversation about how old-school video game graphics work. We discuss how popular arcade machines and other game consoles from the 70s and 80s display graphics on the screen. Special mentions to early Arcade, the Atari 2600, and the Nintendo Entertainment System. Pong Simulation at Circuit Level: https://www.falstad.com/pong/index.html Atari 2600 Programming with 6502 Assembly: https://pikuma.com/courses/learn-asse... NES Programming with 6502 Assembly: https://pikuma.com/courses/nes-game-p... Chapters: 00:00 Introduction and Motivations 01:28 Atari Pong Arcade 03:22 Circuit Level Pong Simulator 11:24 Atari Hi-Way Arcade 13:12 Breakout Arcade 14:43 Magnavox Odyssey 17:22 ROM memory 19:05 Atari Space Race Arcade 20:52 Microprocessors 23:03 Atari 2600 Graphics 30:15 Tile-based Graphics 32:45 VGA Text-Mode 35:06 NES Graphics 47:43 Raster Display vs. Vector Display 50:19 Conclusion & Next Steps For comprehensive courses on computer science, retro programming, and mathematics, visit: http://www.Pikuma.com. Don't forget to subscribe to receive updates and news about new courses and tutorials: / @pikuma Enjoy!

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