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OutBlock and Environment Art courses from XYZ School: http://bit.ly/3kiNlak XYZ VK group: https://vk.com/xyz_gamedev Over the past ten years, open worlds have become noticeably more common in games—everyone has encountered them. Whether this is good or bad is up to you to decide. But I think everyone, while playing a game or simply looking away, has at least once wondered: How are such vibrant and detailed worlds created? How do huge maps work without loading times and maintain a high draw distance? And why do open worlds rarely feature cool, staged moments, like in cyberpunk? How open worlds work behind the scenes (streaming, LOD) We explain this in our new video. Voice, editing, and text: Pasha Smushkovich Live every weekday on Twitch: / dtfru Website https://dtf.ru/ VK https://vk.com/dtf Twitter / playdtf Facebook / playdtf

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