#サガシリーズ 河津秋敏のゲーム制作とは 【#スクエニの創りかた】
The latest installment in the "SaGa" series, "SaGa Emerald Beyond," will be released on April 25, 2024! For details, please visit → https://store.jp.square-enix.com/sp/s... Released in 1989, "Makai Toushi SaGa" Since then, the "SaGa" series has produced numerous titles, beloved by users, and will celebrate its 35th anniversary on December 15, 2023. This episode, airing on January 18th (Thursday) at 9 PM, will delve into the history of Akihiko Kawazu, who has overseen the production of the "SaGa" series from the first game to the latest installment, "SaGa Emerald Beyond," and has also been involved in the development of various other games, including the "Final Fantasy" and "Secret of Mana" series. 0:00 Opening 2:05 Memories from 35 Years Ago: "Makai Toushi SaGa" 4:15 "God" in the SaGa Series [User Question] 7:40 Akitoshi Kawazu in his 20s 9:05 What was the game development period like back then? 11:10 Influence on SaGa: Experience in Final Fantasy Development 12:49 What is the Makai Toushi SaGa series? 13:30 The background of the unique word choices [User Question] 15:42 Takashi Tokita Interview 21:24 How old will you be when you stop making games? 21:48 Looking back at the Takashi Tokita interview 23:32 On SaGa music production 25:14 Akitoshi Kawazu in his 30s 26:18 What is the Romancing SaGa series? 27:03 What are the differences between FF and SaGa? 28:13 Behind the scenes of the evolution in Romancing SaGa 31:08 What's the truth behind the lack of beds? [User Question] 33:00 What is the SaGa Frontier series? [User Question] 34:28 The ensemble drama that was wanted to be realized in Romancing SaGa 2 39:06 Interview with Yoshinori Kitase 45:43 Is the free scenario system a precursor to open world games? 47:55 The merger of Square and Enix 49:22 The reason for stepping down as a director to focus on development 49:53 What Crystal Chronicles means to Kawazu 50:31 Return to SaGa 52:00 The game industry in the 2000s 52:57 Memories of Crystal Chronicles [User Question] 54:40 Interview with Hiroshi Takai 1:01:10 Looking back on the interview with Hiroshi Takai 1:01:52 What do you think of recent games? 1:05:28 Akitoshi Kawazu in his 50s 1:06:35 SaGa and social games 1:11:08 What does Kawazu consider most important in RPGs? [User Question] 1:13:52 Interview with Masato Ichikawa 1:20:25 Development that makes the most of existing materials 1:22:30 Where in the world would you like to go? 1:23:17 The latest SaGa game Emerald Beyond 1:25:02 Director Akihiko Kawazu 1:26:08 Akihiko Kawazu's Future Plans MC: Hiroki Yasumoto (Voice Actor) Interviewee: Akihiko Kawazu "SaGa Series" Official Portal Site https://www.jp.square-enix.com/saga_p... "SaGa Emerald Beyond" Official Website https://www.jp.square-enix.com/saga_eb/ "How Square Enix Makes It" is a video program where voice actor Hiroki Yasumoto interviews creators directly about the development process of Square Enix titles. How Square Enix Makes It Playlist https://sqex.to/isdsqexlt

【#スクエニ合併20周年】 ゲームクリエイター目線での振り返り(#時田貴司& #齊藤陽介)【#スクエニの創りかた】

The Evolution of the SaGa Franchise's Battle System【INSIDE SQUARE ENIX】
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The Road to Ultimania: The History of Strategy Guide Production [#HowSquareEnixIsMade]

サガ THE ドキュメンタリー 30周年記念プレゼンツ ~伊藤賢治 ワールド~

総楽曲数412曲 #シアトリズム に集約されるFF音楽の世界【#スクエニの創りかた】

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#OCTOPATHTRAVELER - The Birth and Evolution of HD-2D [#InsideSQUAREENIX]

【サガシリーズ】開発スタッフインタビューVol.4 小泉 今日治【ロマサガ2中心】

FF音楽アレンジ その難しさとは サウンドディレクター宮永英典 【#スクエニの創りかた】

【落合陽一】スクエニの吉田直樹「FF16はストーリーに全振りした」最新『ファイナルファンタジー』は海外ドラマ4シーズン分の超大作で“やめ時”なし!吉Pが制作の裏側、FF14と7、ゲーム実況について語る

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【SaGaラジオ!vol.10】河津秋敏×時田貴司“初”参戦!ノブオ & 市川Pがゲストを迎えてトーク!「サガ」シリーズの雑談をみんなでゆるっと生配信!
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Exploring the Development of Eikonic abilities & #FF16 Combat [#InsideSQUAREENIX]

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【ロマサガ2リメイク開発秘話】プロデューサーから見たゲームの作り方を完全解説!田付Pが語るリメイク制作の極意とは?【台北ゲームショウ2025 アジア太平洋ゲームサミット講演】

「 #ドラゴンクエストモンスターズ 」の歴史【 #スクエニの創りかた 】【#DQM3】

ドット絵制作35年の歴史 アートディレクター渋谷員子【#スクエニの創りかた】

【原神/ゲスト:木村良平】マフィア梶田と中村悠一の「わしゃ生」#60【わしゃがなTV】

『FANTASIAN』坂口博信・植松伸夫スペシャルインタビュー独占映像

