Guide To 3D in Rive - Part 01

In Part 1 of this GPU Canvas 3D tutorial, we'll build a complete 3D scripting workflow from scratch using AI inside Rive. You'll learn how to plan your 3D architecture, generate custom scripts with AI, import and render 3D models, debug common issues, and build the foundation for creating your own GPU Canvas workflows in Rive. 📥 Early Access 3D scripts on the Rive Community Marketplace: https://rive.app/community/files/2822... ▶️ Watch Guide to 3D in Rive - Part 2:    • Guide To 3D in Rive - Part 02   ⏱ Chapters 00:00 Introduction 00:40 Planning the 3D Architecture 01:51 Turning the Plan into an AI Prompt 03:44 Generating the Scripts in Rive 04:52 Testing the Generated Scripts 05:51 Importing a 3D Model 07:25 Testing the Model Importer 09:17 Lighting Controls 10:24 Camera Controls 12:04 Material Controls 13:25 Current Limitations & Next Steps 13:47 Part 2 Preview 14:15 Outro ⚠️ Disclaimer GPU Canvas and the current 3D workflows are in development and intended for the Early Access version of Rive. APIs, features, and behavior may change over time, and some functionality shown in this tutorial may require additional iteration or debugging. The scripts generated in this video are created with AI as a starting point. Depending on your prompt, the AI model you use, and your specific project requirements, your results may differ and will likely require additional refinement. If you'd rather skip the scripting process, I've shared a polished version of these scripts on the Rive Community Marketplace. In Part 2, I'll walk through every controller, shader, and feature so you can start using them right away.