BeamNG progress update! New cars, intervehicle collision, breaking glass, and more!
Please use our forums to get answers from us directly: http://beamng.com We're back with a new video! Two new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. Our physics are now running multicore which means we can simulate multiple vehicles (including collision) at over 60 frames per second. A few things to mention: If things seem too bouncy, please remember we're using real life spring and damper rates, and it probably looks wrong because nobody ever does anything this extreme with a real car Breaking lights and particles are on the way Everything you see is still a work in progress Self collision is mostly disabled in this video while we improve it (so there's still some clipping) The interior for the hatchback and sedan are not complete yet, which is why they aren't in the video We already know about and have fixed some of the excess flexibility (i.e. the rear door of the sedan and the mirrors on all cars) Music is by our vehicle artist gabester ( / gabester ) http://beamng.com Reuploaded so that the thumbnail works
![Roads and Highway Car Crashes #01 [BeamNG.Drive]](https://i.ytimg.com/vi/Gg6aAKt1Of4/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAvFHikltvcNdea5_Vx9JhPZbcB4g)
Roads and Highway Car Crashes #01 [BeamNG.Drive]

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![Truck and Car Crashes #13 [BeamNG.Drive]](https://i.ytimg.com/vi/zs1B4g0O_vQ/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBAeFG_CyJ5rHCAqy5P4XW7g3M2YA)
Truck and Car Crashes #13 [BeamNG.Drive]

