An excessively high-effort BeamNG police chase
I'm still alive! I think. Just over two years ago, I uploaded the unfinished results of my attempt at making a movie-esque police chase in Beam. 675 files, countless gigabytes, hundreds of hours of work, and two and a half years of my life since this project originally began, here's the real thing. The original unfinished video is here: • An unfinished BeamNG police chase Join the Discord! / discord People have been asking about the mods, so here's an attempt at a modlist (I may miss a few): https://www.beamng.com/threads/zeits-... https://www.beamng.com/resources/amer... https://www.beamng.com/resources/bruc... https://www.beamng.com/resources/bruc... https://www.beamng.com/resources/full... https://www.beamng.com/resources/mira... (can't remember if any configs from this mod actually appear, but it was active during filming) https://www.beamng.com/resources/urba... https://www.beamng.com/resources/1972... https://www.beamng.com/resources/wend... (can't remember if this one's in there, either) https://www.beamng.com/resources/ibis... https://www.beamng.com/resources/kljp... https://www.beamng.com/threads/cherri... (paid) https://www.beamng.com/resources/1976... https://www.beamng.com/resources/arb-... (on one traffic car you'll likely never notice) https://www.beamng.com/threads/65-68-... https://www.beamng.com/threads/dodge-... https://www.beamng.com/threads/71-74-... https://www.beamng.com/threads/oldsmo... https://www.beamng.com/resources/taz-... https://www.beamng.com/resources/rand... https://www.beamng.com/threads/73-77-... (paid) https://www.beamng.com/resources/ibis... https://www.beamng.com/threads/1982-h... (paid) https://www.beamng.com/resources/fict... https://www.beamng.com/resources/gunn... (paid version) https://www.beamng.com/resources/new-... https://www.beamng.com/threads/1963-v... https://www.beamng.com/threads/60-62-... (paid) https://www.beamng.com/resources/bock...

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