Trim Textures for Games | Save Time and Improve FPS
Join Senior Environment Artist Julio for an inside look at trim texture usage in AAA game development. In this video, he shares how he's used this technique throughout his career, from his early work on Mass Effect 3 and Dragon Age: Inquisition to his time on Destiny 2. Focusing on large-scale sci-fi environments , you'll learn advanced techniques that not only save time in the art pipeline but also improve FPS performance. Get a behind-the-scenes look at the planning and execution of efficient environment design with expert tips and tricks, all while exploring the highly detailed Spectrum Galaxy environment. Featured Environment & Links ● Spectrum Galaxy Environment: https://www.fab.com/listings/5cb89cf7... ● Homepage: https://3dbrushwork.com/ ● FAB Store: https://www.fab.com/sellers/3DBrushwork ● Gumroad Store: https://3dbrushwork.gumroad.com/ ● Instagram: / 3dbrushwork

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