Breathing Life Into 'The Last of Us': Part I and II
The sound of The Last of Us: Part I and II have been described as a harrowing, white-knuckled experience. One culprit of this sensation is the detailed Breathing System the Naughty Dog audio team developed and maintained for the last two projects. This GDC 2023 talk outlines Naughty Dog's approach to conceptualizing, prototyping, collaborating, and finalizing a bleeding-edge breathing solution for a single-player, narrative-based interactive experience. GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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