Advanced Media Material for Cinematics Unreal 5.5
mm:ss - Advanced Media Material for Cinematics Unreal 5.5 0:00 - Cinematic Intro 0:30 - Tutorial Intro 1:09 - The Importance of The Media Plate Actor 1:52 - Real Time Play back in Unreal 2:51 - Minor Movement Camera Tracking In Fusion 6:41 - Experimenting with the Media Plate Actor 7:57 - Current Uses and Limitations of the Media Plate Actor 9:51 - Mask vs. Translucent Materials 11:17 - Relighting with PBR Materials in Unreal Engine 11:54 - Creating a Subsurface Scattering Material 13:29 - Setting Up Multiple Maps in the Sequencer 15:19 - Inside the Material Editor 19:29 - PNG Vs EXR Sequence and the black Edge issue in Unreal 22:46 - Media Plate Actor Masked and Translucent Material 24:47 - Translucent Material for the Media Plate Actor 26:29 - Masked Material for the Media Plate Actor 27:43 - Media Material and Media actor with Side Lighting 30:24 - Masked Materials and Edges issues and Problem solving 32:53 - Smooth Step for Better Edges with Masked Material Subscribe for more Tests. Drop a comment below if you want to see how I did this test. Connect with Fergus Instagram: @fergusmulligan

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