個人のゲーム開発で“勝った”人は、いくら稼いだのか?

This article presents the earnings and losses of 20 games created almost entirely by one person, from top to bottom. From mega-hits selling tens of millions of copies to games that only sold 5 copies in a year and a half. Even among "independently developed" games, the sales figures can differ by four or five orders of magnitude— This article shows that "reality" using real titles. ▼ Today's Map ・God: Millions to tens of millions of copies (the pinnacle of independent development) ・Hit: Hundreds of thousands of copies (a realistic "success") ・Reality Line: Hundreds of thousands to tens of thousands of copies, and the bottom ▼ Timestamp 00:00 How much can you earn from independently developed games? 00:30 Table of Contents (God, Hit, Reality Line) 00:54 Stardew Valley 01:32 PICO PARK 02:06 Exit 8 02:38 Brotato 03:13 Balatro 03:42 Sakuna: Of Rice and Ruin 04:40 Vampire Survivors 05:15 Animal Well 05:48 The Operator 06:20 Dwarf Auto Battle 06:47 Pseudoregalia 07:19 Downwell 08:02 Tangy TD 08:30 (the) Gnorp Apologue 08:52 Lost Potato 09:42 DON'T GIVE UP 10:10 Interplayer 10:40 Raindrop Sprinters 11:08 HIGH&LOW 11:33 The Floating Ship of the Contract 12:17 Ink & Void 12:56 The most important thing I want to convey this time ▼【First work】Ink & Void (2D Tower Defense x Deck Building) https://store.steampowered.com/app/46... └Please try playing it! 🙏 ▼【Second work】Ink & Lore (Deck Building Battle x 99F Dungeon) https://store.steampowered.com/app/48... └Please add it to your wishlist! #IndependentDevelopment #IndieGame #GameDevelopment #Steam #GameRevenue #AIGameDevelopment #GameCreator

In an era where anyone can make games with AI, what sets you apart?
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In an era where anyone can make games with AI, what sets you apart?

Over 300 Wishlists in 3 Days: X Strategy for Game Developers
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Over 300 Wishlists in 3 Days: X Strategy for Game Developers

[Complete Guide] The Solo Masterpiece "UNDERTALE" and the History of Toby Fox 1991-2024
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[Complete Guide] The Solo Masterpiece "UNDERTALE" and the History of Toby Fox 1991-2024

[No Programming Experience] A Total Beginner’s Journey: Using AI to Build a Mobile Action RPG in ...
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[No Programming Experience] A Total Beginner’s Journey: Using AI to Build a Mobile Action RPG in ...

個人ゲーム開発の現実!1人で作るなら「現実的なゴール」が一生の財産になる理由をプロが解説🔎
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個人ゲーム開発の現実!1人で作るなら「現実的なゴール」が一生の財産になる理由をプロが解説🔎

Why do players' fantasies never come to fruition? A way of thinking that turns ideals into realit...
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Why do players' fantasies never come to fruition? A way of thinking that turns ideals into realit...

ゲーム開発雑談「DL同人ゲームクオリティ高め方」
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ゲーム開発雑談「DL同人ゲームクオリティ高め方」

Steamで11万回表示されて、売れたのは37本でした
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Steamで11万回表示されて、売れたのは37本でした

[Game Dev] Let's Make a Tier List of Best-Selling Game Genres!
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[Game Dev] Let's Make a Tier List of Best-Selling Game Genres!

[Too ambitious?] A non-engineer attempts solo game development using AI [Episode 270 - Game Yawa]
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[Too ambitious?] A non-engineer attempts solo game development using AI [Episode 270 - Game Yawa]

I Tested How Many Days It Takes to Seriously Build a Steam Game with AI [Claude Code vs Cursor]
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I Tested How Many Days It Takes to Seriously Build a Steam Game with AI [Claude Code vs Cursor]

ゲーム開発雑談「個人ゲーム制作者に学歴は必要?」
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ゲーム開発雑談「個人ゲーム制作者に学歴は必要?」

[Game Development] We've prepared a lot of things, but we're in quite a pinch.
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[Game Development] We've prepared a lot of things, but we're in quite a pinch.

THIS is how much our Steam game made 🤯💸
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THIS is how much our Steam game made 🤯💸

How do you create a game UI? ~A sneak peek! Professional development techniques~ [#GameMakersScra...
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How do you create a game UI? ~A sneak peek! Professional development techniques~ [#GameMakersScra...

なぜAIは自信満々にウソをつくのか【ゆっくり解説】
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なぜAIは自信満々にウソをつくのか【ゆっくり解説】

インディゲームを売るための必勝戦略!
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インディゲームを売るための必勝戦略!

【業界激震】OpenAIが激白「FDEの仕事7割が消滅」何が起きたのか
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【業界激震】OpenAIが激白「FDEの仕事7割が消滅」何が起きたのか

Why is the game never finished? [3 reasons]
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Why is the game never finished? [3 reasons]

なぜ最近のゲームはラグを感じずオンライン対戦できるのか【ゆっくり解説】
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なぜ最近のゲームはラグを感じずオンライン対戦できるのか【ゆっくり解説】