Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards - Talkin' Code Ep. 3
Companion to Nintendo Power Vol. 20's article on "Why Your Game Paks Never Forget" - a sampler of cartridge contents with a brief explanation. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - / displacedgamers Twitter: / displacedgamers Facebook: / displacedgamers Instagram: / displacedgamers #NintendoPower #Mappers #NES

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NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports" - Talkin' Code Episode 2

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NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1

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Destroying and Reprogramming the Sprite Engine of Ghosts 'n Goblins - Talkin' Code Episode 6

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The Untold Story of the Nintendo Entertainment System

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Vertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1

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Trump Preps for 80th Birthday, Threatens to Hit Iran, Knicks Historic Win & Elon Musk Trillionaire!?

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MMC2 Magic - How Punch-Out's Graphics Work

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Brilliant graphical tricks in classic games - Your questions answered! | White_Pointer Gaming

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EVERY NES & Famicom Add-on Explained

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How Rockstar fit an entire city into PlayStation 2 memory

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Secrets of the Nintendo CIC Chip - Early Cartridge Anti-Piracy | MVG

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What Happened to the World's Largest Tube TV?

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Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code

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Contra - Behind the Code

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7 Games That Probably Shouldn't Have Been Ported to the NES

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"Game Development in Eight Bits" by Kevin Zurawel

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The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up

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How NESticle changed NES Emulation forever | MVG

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Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code

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