Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all here. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - / displacedgamers Twitter: / displacedgamers Facebook: / displacedgamers Instagram: / displacedgamers Music by: / hariboosx / @wolfandraven #NES #Programming #debugging

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Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code

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Stanislav Krapivnik: Russlands Wut kocht über – Steht ein EU-Russland-Krieg bevor?

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Super Mario Bros - Full Game

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NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code

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NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports" - Talkin' Code Episode 2

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#Contra Contra Force - NES - ULTIMATE GUIDE - ALL Missions, ALL Bosses, ALL Secrets, 100%!

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Super Mario Bros: The Seminal Series | Retrospective Super Mario Bros 1, 2, 3, Lost Levels

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Why SimCity Died

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NES Metroid - Lag of the Bosses and Scrolling Jitters - Metroid Lag Part 2

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Nintendo's $14000 Game Boy Color Console

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Zelda Hit Detection - Behind the Code

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Street Fighter was born from a war, a bug, and two crazy devs | The story of Street Fighter I & II

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Why is Metroid so Laggy? Part 1 - Loading Rooms and Running Out of Time - Behind the Code

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Making an SNES Game the Way Nintendo Intended

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The History of Mega Man 2 World Records

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Can you run every line of code in Super Mario Bros.?

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The Most Important RPG Nobody Talks About

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The Worst Sounding Sega Genesis Games! - Game Sack

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The Incredible Demoscene - Making Art with Code

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