Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all here. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - / displacedgamers Twitter: / displacedgamers Facebook: / displacedgamers Instagram: / displacedgamers Music by: / hariboosx / @wolfandraven #NES #Programming #debugging

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NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code

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Why is Metroid so Laggy? Part 1 - Loading Rooms and Running Out of Time - Behind the Code

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Brutally Unfair: Ranking Childhood's Hardest Games

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Street Fighter was born from a war, a bug, and two crazy devs | The story of Street Fighter I & II

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Amazing graphical tricks in classic games - Your questions answered! | White_Pointer Gaming

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Worst Parts of every Legend of Zelda Game

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Contra - Behind the Code

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How I Made A C64 Laptop From Scratch - The Portable 64 (Emulation)

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How Rockstar fit an entire city into PlayStation 2 memory

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The Incredible Demoscene - Making Art with Code

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How Atari 8-Bit Computers Work!

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The Awful Controls of Ikari Warriors for NES - Behind the Code

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68000 - The CPU ahead of its time

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'No Damage' Speedruns Have A Huge Problem

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NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1

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What is the Worst Mario Level?

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Incredible graphical tricks in classic games - Your questions answered! | White_Pointer Gaming

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Creating an Operating System for the NES

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Why Didn't EarthBound Sell in The United States?

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