LamePro in the 1990s: A Comprehensive Look at GamePro's April Fools Pranks - Defunct Games
The year was 1993 and GamePro had an unexpected April Fools problem on their hands. Their nearest competitor, a scrappy and opinionated Electronic Gaming Monthly, had already come out swinging with convincing cheat codes -- one that unlocked Simon Belmont in Teenage Mutant Ninja Turtles 2: The Arcade Game and another that introduced Sheng Long to Street Fighter II. These immediately went viral and even got reprinted in foreign magazines, which was a big deal in the early 1990s. This forced GamePro to come up with their own April Fools series, and the result was LamePro. That's right, LamePro. Instead of creating a simple parody review or cheat code, they set their sights bigger -- they decided to lampoon their entire magazine. I'm talking about a fake cover, fake new, fake advertising, fake previews and even fake letters to the editor. It was a popular feature that remained a staple of the April issues well into the 2000s. But instead of looking at the entire run of LamePro, I first want to chronicle the first seven issues. Today we're going to spend some time dissecting LamePro in the 1990s, from 1993 all the way up to 1999. These were the formative years, and I want to go section-by-section and answer the age-old question: Was LamePro brilliant satire or just plain lame? Let's find out. Electronic Gaming Monthly's Best & Worst April Fool's Jokes: • Electronic Gaming Monthly's Best & Worst A... Electronic Gaming Monthly's What If Jokes: • All 286 'What If' Jokes Published in Elect... Defunct Games is on Twitter: / defunctgames Defunct Games is on Facebook: / defunctgames Defunct Games is home to thousands of reviews, articles, comedy pieces, podcasts, features and more: http://www.defunctgames.com

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All 286 'What If' Jokes Published in Electronic Gaming Monthly - Defunct Games

