How's Sekiro: Shadows Die Twice nowadays?
Six years after release, Sekiro: Shadows Die Twice is still one of FromSoftware’s most ambitious and innovative titles. In this video titled: "How's Sekiro in 2025?" I take a deep look at how Sekiro holds up in 2025, talking about things like the posture bar, the gadgets, the differences that make it a different type of souls-like, etc... With over 200 hours in the game, I wanted to do this for two reasons. Firstly, I said I'd release this review all the way back in February, but those videos take time to do, and up until now, time is something I didn't have much of! Secondly, Sekiro is one of the best games to do this type of review because of how straightforward it is once you understand its ins and outs. It's not like Elden Ring, where I have to finish a 100-hour playthrough (not counting the original one I had back in 2023) to start writing the script. Sekiro is fast, shorter, and the boss replayability function is the cherry on top of this kickass cake. Hands down, one of the best games ever released. If any game with a boring story, dull characters, and an unsatisfying art style is released with this gameplay, it won't win GOTY, but it will receive at least a 7/10 on Metacritic. That's how fun it is. I hope you enjoyed this episode of this series, comrades. Hit the like button, subscribe if you enjoyed the video, and be seeing you! Timestamps: 00:00 Intro 00:32 Gameplay 07:40 Zones 11:13 Bosses 14:26 Sub?:) 14:37 Brain Sekirot 20:54 Conclusion Tags: #sekiro #fromsoftware #bloodborne

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