GBO2 Heavygun: It's a miniature Jegan!

This video contains four matches I had with the recently released LV1 Heavygun on Gundam Battle Operation 2. It is a 600 cost general with decent aerial mobility, a very small hitbox, great stagger accumulation and fairly good ranged damage. It suffers from being somewhat squishy, from using a lot of thrust when using Flap Booster and from having somewhat long reload times for how basic its kit is. I am still somewhat jet lagged, so my gameplay in these matches isn't quite as good as it could be, but I still had a lot of fun playing with this thing. I hope that you enjoy watching! Its primary weapon is a beam rifle with 2250 power, 6 ammo, 4.5 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 375m range and 10% stagger value. This has short cooldown, decent damage per shot and long range, making it overall quite an excellent instant stagger choice. Its primary melee weapon is a beam saber with 2500 power, 2.5 seconds cooldown, 0.5 seconds swap time, 140% downswing modifier and 60% combo modifier. This has somewhat short reach, but it does decent enough damage. Its first sub weapon is a head vulcan gun with 130 power, 60 ammo, 450 RPM, 10 seconds reload, 0.5 seconds swap time, 200m range, 975 DPS and 6% stagger value. This has decent DPS and can stagger in 2.2 seconds, making it a decent choice when the rapid fire beam rifle is reloading. Its second sub weapon is a rapid fire beam rifle with 500x3 power, 12 ammo, 0.5 seconds cooldown, 12 seconds reload, 0.5 seconds swap time, 350m range and 20%x3 stagger value. This can only fire 4 times before needing to reload, but it has high DPS and pretty good stagger accumulation. It has good DPS despite the low power because of how fast it can fire. Its third sub weapon is a grenade rack with 700x8 power, 8 ammo, 360 RPM, 12 seconds reload, 0.33 seconds swap time, 250m range, 4200 DPS and 17% stagger value. This must stop to fire, but it has really good DPS and can totally nuke enemies off of a knockdown or stun. This is the suits only source of big damage output, but it is risky to use without proper set-up. Its fourth sub weapon is a flash grenade with 0 power, 1 ammo, 8 seconds reload, 1 second swap time and 0% stagger value. This has shorter reload time than other flash grenades, but furthermore, it can be thrown while boosting and the flash effect pierces enemy shields. You still need to hit in front of them to stagger, but it is still a decent stun tool in a pinch. Its fifth sub weapon is a shield with 4500 HP, 2000 power and 0.33 seconds swap time. Equipping this will cause your MS to hold the shield in front of it, making it harder for enemies to hit you. You can swing the shield like a melee weapon too, this does 2000 damage no matter what. If this shield swing connects with an enemies melee swing, it will parry their swing and knock them over. After it breaks, it cannot be used until you respawn. When equipped, the shield also takes 40% less damage. The LV1 Heavygun has 19000 HP, 24 beam/ballistic resist and 18 melee resist. It doesn't have much HP for this cost, but its small size somewhat offsets this weakness. It could still instantly die if caught in a melee combo though. It has no defensive buffers or Maneuver Armor, but access to LV2 Emergency Evasion and LV4 Glide Structure. In terms of mobility it has 135 walking speed, 220 boost speed, 70 thrust and 72 turning speed. It is pretty fast for this cost, having above average mobility on top of the ability to fly in limited bursts. It has LV1 Flap Booster, LV3 Flight Control and LV2 Forced Injectors for mobility boosting skills. Without LV4 Flight Control, it consumes too much thrust to actively use this in the middle of a fight, but it is still useful for getting into position on top of a building or to run away. In conclusion, I feel that while the Heavygun is quite fun, it isn't that strong either. It is pretty easy to use and can do good damage if you can land the grenade rack combo, but you aren't exactly going to be doing that all the time. Other generals like MP ZZ Gundam or Delta Anse would be doing way more damage off a knockdown for example. Heavygun has the advantage of an easy to use loadout, limited Flap Booster and a small hitbox, but these are harder advantages to quantify. I think that it could get some buffs to become a strong suit, such as 600x3 rapid fire beam rifle power, LV2 Flap Booster, 10 seconds rapid fire beam rifle reload time and LV1 Fall Prevention System. Again, it isn't a bad suit, but I don't think that it could be considered meta. Thanks for watching! Music used: Ultimate Marvel VS Capcom 3, Captain America's Theme Dynasty Warriors Gundam 2, A Good Thing Is Possible