BOTW-style Physics overhaul & Modular Inventory! [Prismatica DevLog #14]

Help me & yourself by ​​getting a free month of Skillshare right here! https://skl.sh/prismaticadev10222 Hey Prismaticrew! It's been a hot minute since I recapped what's been going on with Prismatica. In this video we're looking at a tonne of things - physics collisions, physics sounds, collision damage, buoyancy physics, levitation physics, and our modular spatial inventory! Hope you enjoy :) ------------------------------ Patreon:   / prismaticadev   Twitch:   / prismaticadev   Discord:   / discord   YouTube:    / prismaticadev   Twitter:   / prismaticadev   ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)