Simple Global Wind in UE4 (One weird trick! Everyone hates him!)
QUICK FIX: Instead of using BoundingBoxUV's in the tree sway, use this instead: https://imgur.com/a/Np6rwE8 BoundingBoxUV's would encompass the entire foliage object's bounding box, not the individual foliage instances. Let's take your wind system to the next level... Because let's face it; you're worth it! Your wife and kids will love you once again after implementing this extremely simple global wind system to your project. Suitable for stylized and realistic environments. This is Simple Global Wind in UE4 (One weird trick! Everyone hates him!) Discord: / discord YouTube: / prismaticadev Twitch: / prismaticadev Patreon: / prismaticadev Twitter: / prismaticadev 100 (yes, literally 100) of the trees I use are available for purchase in a pack from Jay Creations via the UE4 marketplace here: www.unrealengine.com/marketplace/en-US/profile/Jay+Creations The trees are made with a free program called TreeIT which you can also check out here: www.evolved-software.com/treeit/treeit The background tunes are my favourite tracks from "Donkey Kong 64" ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)

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